![]() If it seems weird to you that patches meant to create balance within a game in turn create a hierarchy, don’t worry, it’s incredibly weird. ![]() As a result of this, at the end of every patch there are generally some champions that rise to the top and are seen by the community as the most OP. ![]() With every ensuing patch to League of Legends, the game gets changed to introduce new characters, strengthen/weaken old ones or to add new items and abilities. Yet for the most part, there isn’t (especially in ranked play). That means there’s a lot of variability and, theoretically, a lot of games with completely different compositions. For example, League of Legends has over 100 distinct champions to choose from, and every team is composed of 10 different ones. You could think of a game’s Meta as its most popular posts on social media it is essentially the most popular way a game is being played at any given moment in its community. However, the gameplay within League of Legends is facilitated by a game mechanic that largely goes unnoticed to the casual observer: the game’s Meta. ![]() Now a lot of this has to do with the fact that the game is solely multiplayer and lends itself to unique and emergent gameplay experiences. I have been playing the game for almost three years now, and in the entirety of that time, I’ve rarely been frustrated or bored with it. For some reason the tremendously popular MOBA just has its hooks in me like few games have done before. I play a lot of League of Legends -like a lot. ![]()
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